I'm always confusing this...
For future reference;
- Declare the delegate which defines the "class" for the event you're going to raise - with parameters etc
- Declare the event - of type "delegate" - with the parameters.
- Write a private function to handle calling the event - check for null event object first.
- Then just call the private function whenever you want to raise the event.
public delegate void EventNameHandler(type paramName);
then;
public event EventNameHandler EventName;then;
private void OnEventName(type param)
{
if (EventName != null)
{
EventName(param);
}
}
Then, in the consuming class;
classWithTheEvent.EventName += new EventNameHandler(localFunctionName);
No comments:
Post a Comment